A science-fiction tabletop wargame written by 40k author Rick Priestley, that pitches technologically advanced 
human civilisations into a conflict for the undiscovered systems that lie through the gates

In a nutshell this is futuristic Bolt Action – but actually so much more than that. Although the rules share the same base mechanics they have been significantly adapted for the setting and play significantly differently to their WWII forefather. In fact there’s a significant amount of depth to these rules.  Although the underlying elements are fairly simple and straightforward to learn there are plenty of additional rules and layers to add over the top which make the game pretty complex but also very involving once you’re into it.

I’ve also enjoyed the back story to the world which has a universe dominated by the existence of ‘gates’ (read portals or wormholes) to provide means of travelling between systems.  The selection of races are good and the addition of drones and probes to forces bring about a nice alternate aspect to squads in the game.  One other good thing about GoA is that Warlord Games have released the Army lists on pdf for free, meaning you always have the latest Army list (with errata) to hand for each faction without having to trawl through each supplement. Overall a really nice game, my first go of which reminded me of playing with citadel miniatures back in the day. The only downside to Gates of Antares is probably that the miniatures line is a bit meh, although designed around a practical concept of sci-fi fighters I think it often loses out to other ranges and could do with being a little more showy.  In addition to this I always find I am more likely to paint figures that I enjoy painting, sadly GoA models don’t always fall into this category 🙁

For those more interested, Warlord Games have ploughed quite a few resources into GoA and there is a good introductory site and also The Antares Nexus, their community site. Links to some of my models below:

Pan-Human Concord